klaus_ci Posted August 4, 2022 at 01:02 PM Share Posted August 4, 2022 at 01:02 PM The go API Binding Version 2.0.12 for CAN V2 Bricklet does not work correctly. I set the module in Transceiver Loopback Mode. I send a frame with 8 bytes. Only the first byte is correct, all others are zero. Sending a frame with less than 8 bytes results in all bytes being zero can.SetTransceiverConfiguration(uint32(*bitrate), 800, can_v2_bricklet.TransceiverModeLoopback) can.WriteFrame(can_v2_bricklet.FrameTypeStandardData, 1742, []uint8{42, 23, 17, 42, 23, 17, 42, 23}) On bus --> 2A 00 00 00 00 00 00 00 Has anyone seen a similar problem? Quote Link to comment Share on other sites More sharing options...
rtrbt Posted August 4, 2022 at 02:01 PM Share Posted August 4, 2022 at 02:01 PM Looks like this is a bug in the streaming implementation of the go bindings. Does it work with the attached version of the bindings? tinkerforge_go_bindings_2_0_13_beta_1.zip Quote Link to comment Share on other sites More sharing options...
klaus_ci Posted August 4, 2022 at 07:03 PM Author Share Posted August 4, 2022 at 07:03 PM Thanks, honestly, I don't know how to use the ZIP file to import it into my project. Can you tell me how to do it? Quote Link to comment Share on other sites More sharing options...
rtrbt Posted August 5, 2022 at 07:09 AM Share Posted August 5, 2022 at 07:09 AM Sure, As per https://www.tinkerforge.com/en/doc/Software/API_Bindings_Go.html#from-source and https://go.dev/doc/gopath_code there should be a directory named "go" in your home directory (so /home/[your_username], C:\Users\[your_username], or similar). In the zip there is a github.com directory. Put this directory into .../go/src/ so that afterwards you have .../go/src/github.com/Tinkerforge/... If is already a github.com directory in ../go/src (as you've already got an older version of the bindings installed), you can either remove .../go/src/github.com/Tinkerforge/ or overwrite all files when extracting the zip. Quote Link to comment Share on other sites More sharing options...
klaus_ci Posted August 5, 2022 at 08:21 AM Author Share Posted August 5, 2022 at 08:21 AM Thanks, I did as you told me. but I am using go.mod. When I try to build, I get main.go:10:2: no required module provides package github.com/Tinkerforge/go-api-bindings/can_v2_bricklet; to add it: go get github.com/Tinkerforge/go-api-bindings/can_v2_bricklet What do I have to write in go.mod to tell go to use the package in GOPATH? Quote Link to comment Share on other sites More sharing options...
photron Posted August 5, 2022 at 12:51 PM Share Posted August 5, 2022 at 12:51 PM Okay, the Go bindings are not yet adapted to go.mod, but you can do that yourself for now. Unpack the ZIP file to somwhere, doesn't matter where. Run "go mod init github.com/Tinkerforge/go-api-bindings" in the github.com/Tinkerforge/go-api-bindings directory from the unpacked ZIP file. To your go.mod file add a line like this, to tell Go where to find the module locally: replace github.com/Tinkerforge/go-api-bindings => /path/to/your/github.com/Tinkerforge/go-api-bindings Quote Link to comment Share on other sites More sharing options...
klaus_ci Posted August 6, 2022 at 06:41 PM Author Share Posted August 6, 2022 at 06:41 PM Thanks. It works. And the bug seems to be fixed. When will it be on github? Another question: I can only send approx 100 CAN frames/s (same with go and python). Is this a limitation of the bricklet? Quote Link to comment Share on other sites More sharing options...
photron Posted August 8, 2022 at 12:48 PM Share Posted August 8, 2022 at 12:48 PM Go bindings 2.0.13 published. Those will just work now, without modification. You can also remove the replace line from your go.mod file again. 100 FPS is too low, you should be able to send 500 FPS and receive 1000 FPS. This example sends about 500 FPS with two CAN Bricklet 2.0 connected to form a CAN bus: #!/usr/bin/env python # -*- coding: utf-8 -*- HOST = "localhost" PORT = 4223 UID1 = "Er1" # Change XYZ to the UID of your CAN Bricklet 2.0 UID2 = "Gj8" # Change XYZ to the UID of your CAN Bricklet 2.0 from tinkerforge.ip_connection import IPConnection from tinkerforge.bricklet_can_v2 import BrickletCANV2 # Callback function for frame read callback def cb_frame_read(frame_type, identifier, data): if frame_type == BrickletCANV2.FRAME_TYPE_STANDARD_DATA: print("Frame Type: Standard Data") elif frame_type == BrickletCANV2.FRAME_TYPE_STANDARD_REMOTE: print("Frame Type: Standard Remote") elif frame_type == BrickletCANV2.FRAME_TYPE_EXTENDED_DATA: print("Frame Type: Extended Data") elif frame_type == BrickletCANV2.FRAME_TYPE_EXTENDED_REMOTE: print("Frame Type: Extended Remote") print("Identifier: " + str(identifier)) print("Data (Length: " + str(len(data)) + "): " + ", ".join(map(str, data[:min(len(data), 8)]))) print("") if __name__ == "__main__": ipcon = IPConnection() # Create IP connection can1 = BrickletCANV2(UID1, ipcon) # Create device object can2 = BrickletCANV2(UID2, ipcon) # Create device object ipcon.connect(HOST, PORT) # Connect to brickd # Don't use device before ipcon is connected # Configure transceiver for loopback mode can1.set_transceiver_configuration(1000000, 625, can1.TRANSCEIVER_MODE_NORMAL) can2.set_transceiver_configuration(1000000, 625, can2.TRANSCEIVER_MODE_NORMAL) # Register frame read callback to function cb_frame_read #can2.register_callback(can2.CALLBACK_FRAME_READ, cb_frame_read) # Enable frame read callback can2.set_frame_read_callback_configuration(True) # Write standard data frame with identifier 1742 and 3 bytes of data import time c = 0 s = time.monotonic() f = 0 while True: time.sleep(0.0001) if not can1.write_frame(can1.FRAME_TYPE_STANDARD_DATA, 1742, [42, 23, 17]): f += 1 if f % 100 == 0: print('fails', f) continue c += 1 if c % 100 == 0: n = time.monotonic() d = n - s #print('c', c, d, d / c, c / d) print('fps', c / d) input("Press key to exit\n") # Use raw_input() in Python 2 can2.set_frame_read_callback_configuration(False) ipcon.disconnect() Quote Link to comment Share on other sites More sharing options...
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