Fygo Posted April 15, 2014 at 06:59 PM Share Posted April 15, 2014 at 06:59 PM Hi everybody, Could somebody guide me how to save/count the orientation of the IMU Brick? Similarly to how brickv does it. I am trying to reproduce the same example with the 3D model with JS/Away3D/Actionscript. Seems to work "alright" not counting that my 3D models have different initial orientation so basically everything works the other way around (moving the brick left turns the object right, etc). I am retrieving the quaternions periodically and then pass them to flash where I convert them to a transformation 3D matrix and apply it to the models. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
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