Jump to content
View in the app

A better way to browse. Learn more.

Tinkerunity

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Superp

Members
  • Benutzer seit

  • Letzter Besuch

Alle erstellten Inhalte von Superp

  1. This problem has not been solved yet. With LCD 128x64 Bricklet: 4-5 "Message checksum errors" per second, logfile flooded. Without LCD 128x64 Bricklet: no errors. Do you need more time to investigate, or do you need more info from me?
  2. Yes, brickd is 2.4.3: brickd --version 2.4.3 This is on a Pi 3B+. The problem seems to be specifically with the LCD. Brickv (with the LCD tab active) triggers several errors per second. It may be a thing with callbacks? Anything else I can do to solve the LCD problem? (The problem with monitoring brickd health remotely I am parking; I might get back to that later.)
  3. Hello, I have a problem with a brand new LCD 128x64 Bricklet connected to a HAT Brick with a brand new cable. The Bricklet is responding normally to API calls. brickd.log shows thousands of errors like this: 2020-12-18 08:52:06.937629 <E> <bricklet_stack.c:478> Message checksum error (port: G, count: 5721) 2020-12-18 08:52:24.206204 <E> <bricklet_stack.c:478> Message checksum error (port: G, count: 5722) 2020-12-18 08:52:41.476851 <E> <bricklet_stack.c:478> Message checksum error (port: G, count: 5723) 2020-12-18 08:52:58.746923 <E> <bricklet_stack.c:478> Message checksum error (port: G, count: 5724) Question #1: Can you point me to a document somewhere outlining what to do in a case like this? How do I diagnose and solve this problem? Both the Brick and the Bricklet do not seem to report these errors through the API (this is Ruby): > hat.get_identity => ["S2c", "0", "i", [1, 0, 0], [2, 0, 2], 111] > hat.get_spitfp_error_count => [0, 0, 0, 0] > lcd.get_identity => ["R3S", "S2c", "g", [1, 0, 0], [2, 0, 9], 298] > lcd.get_spitfp_error_count => [0, 0, 0, 0] Question #2: Using the API, how can I check for problems like the above (excessive checksum errors) ?
  4. Very nice project! I like how you installed the electronics behind a transparent panel. I am looking for something similar: a weatherproof case or housing that does not block too much light/UV. Can you share some more information about the dome you are using and the way you installed it? A picture maybe? Do you compensate your measurements somehow for light blocked by the dome? Thanks for any info you can share.
  5. So, I think I found a working solution, which I'll share here in case anyone else runs into the same limitation. Tinkerforge.device_info 2103 => [2103, "LED Strip Bricklet 2.0", ["Tinkerforge::BrickletLEDStripV2", "bricklet_led_strip_v2"]] and my_devices = Tinkerforge.connect.discover Source here.
  6. Hi Photron, Thanks for responding. I am basically just a lazy programmer who likes magic. What I have done so far is write a little bit of Ruby that 1) takes stock of Device descendants. 2) requires one of TF's source-files. 3) takes stock again and compares to (1) to identify any newly defined class. 4) gets DEVICE_IDENTIFIER and DEVICE_DISPLAY_NAME from the newly defined class. 5) Repeats for all source-files. This generates a device_info.txt which maps device_identifier, device class, source-file, and device_display_name. You can use any of these four to look up the other three. This is my third week of using TF and I hope to make it part of a fairly big project.
  7. ein Thema hat Superp erstellt in: General Discussion
    Hello, I have a question about discovery of devices with Ruby. Enumeration supplies the numeric device_identifier for each device, for instance 2103 for a 'LED Strip Bricklet 2.0'. See documentation. Next steps would be to load the file defining the matching class, and to initialize an instance of that class: require 'tinkerforge/bricklet_led_strip_v2' Tinkerforge::BrickletLEDStripV2.new ... In other words, I need the name of the matching class for a '2103 device' and the file which defines that class. Tinkerforge::DEVICE_DISPLAY_NAMES only maps device_identifier to device_display_name. How do I map numeric device_identifier to class and file? One way would be to load all 139 device classes, and than loop through all Tinkerforge::Device descendants until I find the one with the matching DEVICE_IDENTIFIER constant. That sounds like a really bad idea. Has anyone figured this out yet?

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.